Human-Computer Interaction - 2012 - 002

(via Coursera)

 Student

Asim Ihsan

Lecture notes

1.1: Human Computer Interaction

1.2: The Power of Prototyping

1.3: Evaluating Designs

1.4: The Birth of HCI.

2.1: Participant Observation

2.2: Interviewing

2.3: Additional needfinding strategies

3.1: Paper Prototypes and Mockups

3.2: Faking it - Wizard-of-Oz Prototyping

3.3: Faking It - Video Prototyping

3.4: Creating and comparing alternatives

4.1: Heuristic Evaluation, why and how.

4.2: Design Heuristics (part 1 of 2)

4.3: Design Heuristics (part 2 of 2)

5.1: Direct manipulation

5.2: Mental Models

5.3 Representation Matters

5.4: Distributing Cognition (part 1 of 2)

5.5: Distributing Cognition (part 2 of 2)

6.1: Visual Design

6.2: Typography

6.3: Grids and Alignment

6.4: Reading and Navigating

7.1: Design Studies You Can Learn From

7.2: Assign Participants to Conditions

7.3: In person experiments

7.4a: Running Web Experiments (1)

7.4b: Running web experiments (2)

7.4c: Running web experiments (3)

6.5: Comparing rates

Readings:

Assignment notes

General notes